List your top three short, mid, and long-term requests for the game
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Join Date: Dec 2007
02-09-2010, 04:51 PM
Overhaul the Power Store - Seriously, Ground vs. Space, then by BO career.
Server Stability/Login Errors (ongoing, I know, but probably my #1 gripe right now)
Transwarp to different locations, at least 1 per sector block OR at least allow us to go back through our wormhole to the place we left.
Teams of 5 should create their own instance of exploration and defense missions. Defend the X sector missions should not divide up the team among 3 different instances
fix some character animations - backwards running targ are just weird.
be able to allocate a communications officer who always relays data from the ship. Why is my first officer telling me stuff when she is right next to me?
Add sound effects when you get hailed from the ship or another NPC
Continue rebalancing combat to be a tad more challenging
Improve descriptions in every way. If I look at a mission, I should know what system, in what sector block, and what the rewards are.
Add varied missions that are more challenging, non combat, diplomatic, or quest based. More exploration.
Add missions with a potential for failure, timers
Add missions where piloting matters (avoid the asteroids, etc)
Add missions where targeting doesn't work, or cat and mouse with a single ship (a'la Kirk v. Kahn, Mutara Nebula)
Add recurring villains, continue with rich storylines like City on the Edge . . .
Add more ship customization - no one wants flying carrots, but we should be able to choose things like Over-Under nacelles, etc.
Add active ship abilities to every class (as the science vessels now)
Allow BO Skill points to be banked, so you don't lose them. You earned them after all.
Separate BO skill points into ground points and space points which are earned in their respective missions. That way, you can spend points in a more realistic manner.
The game itself is out of scale, I understand the rush to get you behind the wheel of a starship quick, but I really believe you should be given the choice in the beginning of running into a hangar bay and choosing between a Runabout and a Delta Flyer, and that's where you should have started, with 1 weapon slot in the nose and that's it. Make getting a starship a BIG deal, not just a prize in the bottom of a crack 'r jack box. Then move onto a single nacelle ship like the Kelvin from ST (2009), then to a Miranda
As stated before add more inherent ship powers. This can more easily justify ship class additions, not to mention adding an additional element into the class/ship choices.
Add hybrid ship classes, such as the ability to go Light Cruiser all the way up or speedy Scout ships or even massive Dreadnoughts.
add endgame content of colonization, first contacts, starbase construction.
Add cardassian/romulan as playable factions with both PvE and PvP content.
Add access to Delta Quadrant, etc.
Add holodeck missions.
Add missions to repel boarders, to board your enemy's vessel, and then have to choose between leaving your BO to man the bridge, or to repel boarders