Missing T1 tactical officer abilities?
View Single Post
Join Date: Dec 2007
02-10-2010, 12:06 AM
My current loadout: Tac team, fire at will (for mines, I don't plan on using this forever), cannon rapid fire I, and high yield 3
I see no problem with this. Canon rapid fire is in competition with dispersal patterns and target subsystems, ok so I have to make a hard call, but it seems balanced enough, why mess with it?
Though yeah there's a problem with the lacking beam target subsystems I.