Anyone considered the spamming of all these exotics could get annoying?
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Join Date: Dec 2007
02-10-2010, 02:00 PM
Originally Posted by
(Also Posted in Combat forum)
Im thinking about my progression toward higher Tiers and all I keep thinking about is the literal fireworks show each PvP battle will be as we have more and more exotic skills to spam. Everybody spamming, over and over again to buff this, de-buff that, blah,blah, blah.
I keep seeing each tier getting farther and farther from a Trek battle and more and more Harry Potter starships.
What if we increase the cool downs, tone down the exotics and/or create a concept of exponential deminished returns for exotic specials within a PvP session. Basically give our crews the benefit of the doubt o being able to adapt pro-activly to "new" threats over-time. So over the course of a match, exotics become much less effective. Both on the individiual, but also against the team/faction(to a lesser extent) during the match.
This would include:
Reverse Shield Polarity
Charges Particle Burst
All Attack Patterns
Directed Energy Modulation
Leave intact, but increase cool downs by 25-50%:
All Emergency Power to "X"
High Yield Torps(since we can only fire 1 torp per end)
Beam Overload(including its coming tweak)
Limit severly and add very long cool downs to:
The hope is to bring into play more player skill and a greater importance of conventional combat execution to the table, relegating specials to being truly special. That way it doesnt look like some kid dreamed up the combat sequences...if someone's ship transforms into a robot in PvP I'll pop!
I would respond to this long and dreary post with something equally as intelligent - shut up. This is an mmo, not an arcade game.