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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
02-10-2010, 10:52 PM
==SCIENCE==
  • Charged Particle Burst - System: Sensor Array. Charged Particle Burst temporarily disables the cloaking devices of nearby hostile ships and damages their shields.
    ~hard counter: n/a
    ~soft counter: be farther than 5km away when used

  • Energy Siphon - System: Deflector Dish. Energy Syphon draws power from the target. This reduces the target's power settings to all systems and increases your power settings.
    ~hard counter: n/a
    ~soft counter: General aux-subsytem counters.

  • Feedback Pulse - System: Deflector Field. Feedback Pulse harnesses the energy of beam weapon attacks directed against you. Each time you are hit, a damaging pulse is directed at the attacking ship.
    ~hard counter: n/a
    ~soft counter: avoid using energy weapons on the target while the effect is in effect.

  • Gravity Well - System: Deflector Dish. Gravity Well creates a spatial anomaly at the target's location that draws enemies to its center and gradually crushes their ships, inflicting kinetic damage. Shields drastically reduce the effects of kinetic damage.
    ~hard counter: leave the area of effect
    ~soft counter: n/a

  • Hazard Emitters - System: Hazard. Hazard Emitters periodically cleanse the ship of any fire or radiation hazards, as well as restoring some hull strength over time.
    ~hard counter: n/a
    ~soft counter: n/a

  • Jam Sensors - System: Sensor Array. Jam Targeting[*sic] Sensors prevents the enemy from targetting you
    ~hard counter: science team
    ~soft counter: n/a

  • Mask Energy Signature - System: Sensor Array. Mask Energy Signiture shields the energy output of your ship, making it more dificult for enemies to detect you.
    ~hard counter: breaks at 19km distance
    ~soft counter: not sucking (seriously)

  • Photonic Officer - System: Emitter. Photonic Officer reduces the recharge time of bridge officer powers.
    ~hard counter: n/a
    ~soft counter: n/a

  • Polarize Hull - System: Hazard. Polarize Hull provides damage resistance against energy weapons, breaks any current tractor beams and temporarily protects against any additional tractor beams.
    ~hard counter: n/a
    ~soft counter: n/a

  • Photonic Shockwave - System: Emitter. Photonic Shockwave releases a massive blast around your ship, knocking back enemy ships and inflicting kinetic damage. Shields drastically reduce the effects of kinetic damage.
    ~hard counter: n/a
    ~soft counter: don't be within the area of effect

  • Scramble Sensors - System: Sensor Probes. Scramble Sensors fires a probe at the target that bursts into a particle field, confusing the affected enemies into targetting eachother.
    ~hard counter: Science team
    ~soft counter: manually select targets while this power is in effect.
    note - Scramble Sensors 1 is currently mislabeled as Jam Targetting Sensors

  • Science Team - System: Crew. Science Team repairs shield damage and grants a science buff for your own ship or an ally. Also removes science Debuffs.
    ~hard counter: n/a
    ~soft counter: n/a

  • Tachyon Beam - System: Deflector Dish. Tachyon Beam drains the target's shields. Increases in effectiveness based on current auxiliary power level.
    ~hard counter: n/a
    ~soft counter: n/a

  • Tractor Beam - System: Tractor. Tractor Beam slows the target ship, thereby making it an easier target for weapons. Targets held in a tractor beam cannot cloak. Increases in effectiveness based on current auxiliary power level.
    ~hard counter: polarize hull, jam sensors, attack pattern omega
    ~soft counter: brute force your way out with evasive manuevers and full power to engines

  • Tractor Beam Repulsors - System: tractor. Tractor Beam Repulsors pushes up to three enemies (dead or alive) away from your starship.
    ~hard counter: n/a
    ~soft counter: n/a

  • Transfer Shield Strength - System: Deflector Dish. Transfer Shield Strength uses power reserves to bolster an ally's shields, increasing their current strength and making them more resiliant to damage for a short duration. Increases in effectiveness based on current auxiliary power level.
    ~hard counter: n/a
    ~soft counter: n/a

  • Tyken's Rift - System: Deflector Dish. Tyken's Rift creates a spatial anomaly at the target's location that drains power from all hostile ships and causes minor damage.
    ~hard counter: leave the area of effect.
    ~soft counter: power transfer rate boosts, such as EPS flow regulators or EPS Transfer

  • Viral Matrix - System: Sensor Probes. Viral Matrix launches a probe that flies to the target and shuts down its systems, effectively holding it in place. The target is highly resistant to holds for a short duration after this effect expires.
    ~hard counter: Engineering Team will restore power to all subsystems
    ~soft counter: Emergency Power to X will restore power to the appropriate subsystem