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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
02-11-2010, 04:00 PM
Your alternative is interesting.

My main issue with the current implementation of tiers is that they don't stay in the same slot when 'upgraded'. For example, HYT I is an ensign skill, HYT II is a lieutenant skill. Any class would be able to use those skills, so there isn't really a class restriction situation occurring. However, obtaining tier II of HYT doesn't replace tier I, or have anything to do with tier I. I feel like this is counter-intuitive, and leads to more clutter in the skill interface -- added confusion.

Assuming I agree, and we keep tier III skills limited in usage and training, it wouldn't effect class roles if tier I and II skills were direct upgrades of one another. Arguments against?