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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4
02-11-2010, 10:39 PM
Just want to comment that you can shoot the shards if you want, but splitting DPS away from the Crystalline Entity should only be done if a shard is coming too close to hitting someone.

Furthermore, if a shard -does- hit someone, all DPS needs to be focused on the Small Fragments. These are the things that will fly back to the Entity to heal it.


There are only two things that need to be changed in this encounter:

1) Prevent shards from detonating (into Small Fragments) upon hitting mines.
2) Increase the DPS and EHP (health) of the Crystalline Entity.

A third change I would advocate is to Ramming Speed and not specific to this encounter. I would prefer if Ramming Speed had some pre-requisite constraint (e.g., player must be <25% hull, as Suricata suggests), and it should not count toward DPS scoring.