SUGGESTION: Bridge Officer Revamp
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Join Date: Dec 2007
02-13-2010, 12:15 AM
Originally Posted by
a) I believe this was included to further differentiate the classes. I find myself really having to strain to decide which skill to take, since I get so few level III skills.... but I like that. It means I'm defining a role. I can always change out which BO is at a station if I want to change abilities.
It is, however, nice to know that the best Science skills are for SCIENCE SHIPS. This will keep Escorts from being THE uber PvP ship, and Cruisers being THE uber PvE ship. You can use the tier I and II skills from the other professions, but if you want ANY of the best, you need to switch to a ship with the appropriate equipment.
b) See above. It promotes differentiation of ship classes. It also means that you can't have ALL of the tier III abilities for your class at the same time--because they all crowd into the top two ranks, so you've got to choose which you have equipped at any given time.
c) As designed, I'm sure. If you could train ANY of them, why choose a class? Your class determines which high-level skills YOU will have that the other guy WON'T. Differentiation. An engineer in a Science vessel SHOULDN'T be as "science-y" as a Science officer in a science vessel.... but if he can train all of the best tier III skills, he would be.
d) Also a good thing. Otherwise, you'd be able to bypass the class differentiation. As an Engineer, I can't train my BO for Viral Matrix III. This is because it's not in my specialization to do so. But if I could just get a BO with Viral Matrix III from my Science buddy, then I might as well just be able to train it myself.
Your concerns, while broken into 4 categories, really come down to 2:
A and B are concerns with what skills are available because of the SHIP CLASS.
C and D are concerns with what skills are available because of the PLAYER CLASS.
Both categories are in place so that a player functions BEST in the ship that matches their class, even though they still have the option of flying others for other benefits. As an Engineer, I would be greatly offended if a Tactical officer could have all the best stuff I have while flying a cruiser, and now my only "advantage" is class skills (Woo. Nadion Inversion.).
Players and ships should differ in more than just 4 class-related skills.
I can totally see your point and you make very logical sense. In fact, if I were in charge that's how it would have been from the start to promote diversification.
But here's the deal. The devs promised in interviews before this game went live that there would be a robust crafting system in place to where skills you normally can't train on your BOFs because of your captain choice could be obtained through another player who would train a BOF for you or vice versa. That's the promise that was given to potential customers and it wasn't delivered on nor was it ever pulled back with an apology prior to release. That's what I'm upset about. If you tell me something and then don't do it, it's called "bait and switch".
I made a decision prior to launch to cross captain based on that and then I get in game and find out they pulled a switcharoo on me without any notification or peep out of the devs prior about it. I want what was promised delivered frankly and that means the ability to turn to another player and obtain the bof skills I want on my science ship.