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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 4 Strategies
02-13-2010, 08:03 AM
  • Defensive
    This strategy relies on what the Klingons call the 'Fedball'. Maintain a tight formation, all team members within 5km of each other and move relatively slowly (or turn very tightly). This maximises short-range support abilities like Hazard Emitters.

    Never ever chase an enemy that escapes past weapons range. Never ever go to Full Impulse anywhere, except to escape or to a designated rendezvous point. Even then, only go to Full Impulse if you can locate all enemies away from your destination.

    This strategy voluntarily cedes the combat initiative to the enemy. You are waiting for your opponent to strike first, which means they will most likely focus fire the weakest target they see (most likely an escort), and then switch focus fire almost immediately if their first target survives (usually Reverse Shield Polarity). Support must be ready for the initial enemy focus, yet still have enough cooldowns left to deal with the second or third focus.

    Remember that, although this is a defensive strategy, this does NOT mean that all team members should remain at full shield power levels at all times! Only the focused target needs to worry about shield regeneration; everyone else should be throwing everything they have at targets of opportunity. The key is staying within 5km of all allies while doing this.

    Mines can be laid in tight patterns surrounding your close formation. The benefit of mines is that they will track any enemy that comes near, providing you an early warning detection against cloaked enemies. But take note that these will serve mostly as a deterrent -- most enemies will wait until the mines have self-detonated before approaching your formation. If you want the enemy to attack you, consider starting with an offensive strategy, and then fall back to this defensive mode.

    Beware enemy AOE. AOE is the counter to the defensive strategy. You will need to be dynamic enough to widen your formation and move away from AOE quickly. Keep your speed preset and cooldowns handy for this.

  • Offensive
    This strategy relies on actively taking the initiative, most often through lures or bait. Start with a loose formation, maintaining 8km+ range from each other. Have agile ships (escorts primarily) occasionally fly out to 13km away from the team.

    If an enemy takes the bait, your bait must pop its speed preset and abilities to get back to ally support while the allies intercept the exposed enemy. Be wary of enemy Tractor Beam -- counter with Polarize Hull.

    Playing offensively also requires you to actively seek out your enemy. Science captains should rotate their use of Sensor Scan, remembering to keep AUX on max levels possible (and appropriate skills trained) when doing so.

    As soon as an enemy is detected, do not open fire! Unleash a Charged Particle Burst, Tractor Beam, or Eject Warp Plasma so the rest of your team can focus fire. If you have no other option, unload a Torpedo High Yield salvo and be ready to take focused fire from the enemy team that will rush to aid your target.

    Another cloak detection technique is creative use of Eject Warp Plasma. If you have seen the TNG episode 'The First Duty', you may remember the description of the Kolvoord Starburst Maneuver. This involves an initially spread formation (loose diamond slot can work too), then all collapse, Eject Warp Plasma, and spread back into tighter formation around it. Perform your collapse when you have detected a cloaked enemy with Sensor Scan at close range.

    Similar to the Kolvoord Starburst Maneuver, it can be useful to surprise your enemy with mines mid-combat. Upon the attack, if you can draw your enemy into your formation (perhaps if they are already caught in the warp plasma from the Kolvoord Starburst), your team can close the formation around the enemy and then deploy mines in the center or around your trapped foe.


Last Updated: 16 Feb 2010