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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
02-13-2010, 03:09 PM
MISSIONS

Investigate Base: Ground :
In this mission you approach the asteroid base and beam to the base interior. Your goal is one of two things:
-Access computer terminals
-Kill all mobs on the map

While accessing computers, you may, or may not, be required to fight your way through, but are not required to kill all mobs on the map.

Aid The Planet: Space :
Aid the planet is rather simple, fly up to the planet and find out what they need. You can now purchase supplies for this mission from your replicator, and the reward for doing these quests has been buffed. Since this will now increase your quests completed in your cluster mission by one for almost no effort on your part, I now recommend completing these quests.

Approach Planet: Ground :
Again, one of two things
-Scan Objects
-Kill all mobs

Scanning objects is the more common of the two, and just like in "Investigate Base", you may or may not have to fight to access scan-able objects, but if it's a scan mission, you will not be required to eliminate all mobs to proceed. Keep an eye on your mini map when doing these missions as you can see "Pathways" that connect to each other, patches of dirt that are lighter then the rest around it in the worst cases, and patchs of dirt surrounded by green grass in the best. As a general rule, scan-able objectives are always on those pathways. Keep in mind that if you are having difficulty finding one, you can always press "V" and scan the area for anomalies as this will also guide you to your objectives as well as any Anomalies in the area.

Pathways can be VERY difficult to discern, blending in occasionally to the point that you can't see it very well on the mini map, but they are always there as is apparent when you run across the landscape. Also keep an eye out for structures such as buildings or housing, objectives are often near these as well.

Sometimes this leads into a variation of "Investigate Base" where you are beamed below the surface of the planet into a cave network. Don't get too excited though, as from here it plays out just like "Investigate base", hit consoles, kill mobs or sometimes both.

Investigate Anomalous Readings: Space :

This one is VERY straight forward. Fly through space hitting the "V" button every now and then to scan for anomalies and pick up all 5 in the area. Done, easy as pie and tasty as cake.

Secure the System: Space :
Starts out the same as "Investigate the base", where you fly up to an asteroid base. However, in this variation you remain in space. You must defeat 4 waves of ships, usually starting with a few small ships for the first wave, a medium for the 2nd and 3rd waves and the final wave is usually the "Boss" and will likely be some kind of battleship.

Another variation of this exists where you warp in to the new system and are warned by your tactical officer that an enemy ship has powered up their weapons and raised their shields. You are attacked right after closing this out, after which you must defeat five (5) squadrons of enemy ships in order to complete the mission. Mop 'em up and move on.

(STOJET) Yet another variant exists where you are hailed by a friendly civilization that is having a bit of political or religious trouble. Two factions on the planet have always been at peace but a third is shaking things up by supplying weapons to one of the two factions. You get to eliminate six (6) patrols of enemy ships.

(STOJET)Investigate Ship's Fate : Space :

Another easy quest. You must scan 6 ships for the local government of the system you entered for signs of damage belonging to the weapons of one group or another. Sometimes there are MOB's in the area that you can fight, but if you can scan the ship without fighting them then you are not required to fight. Scan 'em and move on to the next system.

WHERE TO SPEND THOSE EXPLORATION BADGES

Once you have the badges needed for whatever gear you wish to buy, simply fly back to Earth Spacedock. Below I will list NPC Names and locations, what type of gear they have, and up to what MK level that gear is. I will also list the type and amount of badges needed for each gear type. Badges of Exploration will be referred to as BoE.

It should be noted that if you ever need to know how many badges of exploration you have, you can hit "U" and select your character. They are listed as the last item under "Progress" just to the left of your characters paper doll.

NPC's

Ensign Tessmer: MK II-VI : KITS :
MK II 113-BoE 1st Order : MK IV 118-BoE 2nd Order : MK VI 118-BoE 3rd Order
Tessmer is located in the center of Earth Spacedock in a BLUE shirt to LEFT of the hallway that leads to the SHIPYARD and CLUB 47.

Lt. Yaris: MK VIII-X : KITS :
MK VIII 110-BoE 4th Order : MK X 109-BoE 5th Order
Yaris is located at the center of Earth Spacedock in a YELLOW shirt to the RIGHT of the hallway that leads to PERSONNEL and the SHIPYARD.

Ensign Paxad: MK II-VI : Ground Armor/Shields :
MK II 38-BoE 1st Order : MK IV-40 BoE 2nd Order : MK VI 39-BoE 3rd Order
Paxad is located in the center of Earth Spacedock in a YELLOW shirt to the LEFT of the hallway that leads to PERSONNEL and the SHIPYARD.

Lt. Cooquoa: MK VIII-X : Ground Armor/Shields :
MK VIII 33-BoE 4th Order : MK X 30-BoE 5th Order
Cooquoa is located at the center of Earth Spacedock in a RED shirt to the RIGHT of the hallway that leads to the EXCHANGE and the STATEROOM.

Ensign Velde: MK II-VI : Ground Weapons :
MK II 32-BoE 1st Order : MK IV 30-BoE 2nd Order : MK VI 26-BoE 3rd Order :
Velde is located at the center of Earth Spacedock in a RED shirt to the RIGHT of the hallway that leads to REQUISITIONS and EXCHANGE

Lt.C Arut: MK VIII - X : Ground Weapons:
MK VIII 22-BoE 4th Order : MK X 20-BoE 5th Order.
Arut is located at the center of Earth spacedock in a RED shirt to the LEFT of the hallway that leads to REQUISITIONS and EXCHANGE

Ensign Olesre: MK II-VI : Starship Weapons :
MK II 77-BoE 1st Order : MK IV 70-BoE 2nd Order : MK VI 70-BoE 3rd Order
Olesre is at Earth Spacedock. Go to the SHIPYARD and look for a ramp that goes up to a door with the sign SHIP REQUISITIONS above it. Olesre is in a RED shirt and is located straight ahead between the Tier 4 and Tier 3 Starship Database Consoles.

Commander Tafeng: MK VIII-X : Starship Weapons :
MK VIII 62-BoE 4th Order : MK X 63-BoE 5th Order
Tafeng is at Earth Spacedock. Go to the SHIPYARD and look for a ramp that goes up to a door with the sign SHIP REQUISITIONS above it. Tafeng is the first RED shirt on your left as you enter, in between the Tier 5 and Tier 4 starship Database Consoles.

Lt.C Ophlim: MK II-VI : Starship Consoles :
MK I/II-77 BoE 1st Order : MK III/IV-77 BoE 2nd Order : MK VI 70-BoE 3rd Order
Ophlim is at Earth Spacedock. Go to the SHIPYARD and look for a ramp that goes up to a door with the sign SHIP REQUISITIONS above it. As you enter look to your right. See the desk? Ophlim is to the LEFT of it in a BLUE shirt.

Lt. Yeniz: MK VIII-X : Starship Consoles :
MK VIII 53-BoE 4th Order : MK X 43-BoE 5th Order
Yeniz is at Earth Spacedock. Go to the SHIPYARD and look for a ramp that goes up to a door with the sign SHIP REQUISITIONS above it. Yeniz is in a YELLOW shirt off the the right-ish of the entrance, between the Tier 2 and Tier 1 Starship Database Consoles.

Lt. Jotun: MK II-VI : Starship Shields/Deflectors/Engines :
MK II-229 BoE 1st Order: MK IV-236 BoE 2nd Order : MK VI 232-BoE 3rd Order
Lt. Jotun is at Earth Spacedock. Go to the SHIPYARD and look for a ramp that goes up to a door with the sign SHIP REQUISITIONS above it. As you enter look to your right. See the desk? Jotun is in a YELLOW shirt to the RIGHT of the desk.

Lt.C Orjas: MK VIII-X : Starship Shields/Deflectors/Engines :
MK VIII 232-BoE 4th Order : MK X 226-BoE 5th Order
Orjas is at Earth Spacedock. Go to the SHIPYARD and look for a ramp that goes up to a door with the sign SHIP REQUISITIONS above it. As you enter, look DIRECTLY to your RIGHT. Orjas is in the BLUE shirt DIRECTLY to the RIGHT of the DOOR you entered from.