Crystal Entity Attempt #4
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Join Date: Dec 2007
02-14-2010, 12:15 PM
Originally Posted by
1 - Cryptic: Stop designing our content to rely on PUGS to read and listen... its not good gameplay and its not good design. If you're going to provide PUG driven content, make sure your dos and donts are clearly stated in mission objectives that players (even blind ones) can read and see. Other games have done this by putting the mission "Donts" clearly in
with a counter, and when the counter is reached, it says FAIL. These content points don't clearly say it enough for the knumbskulls and they're ruining your content and our gameplay.
Further, Cryptic, it has been said that some of the problem, like as with the Borg one, is you're combining content such that some players are actually after those objectives that ruin it for other player's objectives, so there's a conflict because you've combined instances serving multiple quests, and they ruin it for each other. If this is true - Double bad design on you.
2 - To the OP, while we're waiting on Cryptic to add clarity and content refinement (see point 1 above), you could be more clear in stating what the objective strategies really are (the do's and don'ts at various stages)... otherwise, this thread is a bit of a waste of everyone's time.
Actually, probably a better solution than # 1 would be a feature allowing a person of group of people to spin off a copy of the instance and lock it, preventing others from entering. That way, if you and your fleet mates want to do the episode by yourselves, you can without having a frustrating incident with someone who is ill-prepared to tackle the episode who randomly joins your copy of the instance.
By supporting the method they have now along with this private instanced version you can meet the needs of both sides of the community.
Incidentally, it would be nice to have a strategy section of the forums for discussing current and future episodes like the Crystalline Entity and how best to tackle them.