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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-14-2010, 10:45 PM
OP's got a point. Those stating the fact that the skills use the crew system have a point too.

Since we must all be able to realize that engineers and science personell are different people.. they should not share the exact same cooldown, for realizm sake. However, we can't go around popping double heal's off instantly.

- Make it so that if I ordered Engineering team 1 used, all engineering team skills would go into it's 20 second cooldown, but science would go into a 10 or 15 second cooldown.

and could we PLEASE get rid of healing my target's target bull? or at least give an option for it..