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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 26
02-15-2010, 02:19 AM
The whole open instance idea for this encounter is flawed:

Content doable by PUG's using zerging ----> Open instance: no matter how many players screw up, it is still possible to complete the instance;

Content that requires strategy and cooperation ----> Closed instance only accessible by teams/fleets. Dungeon in space. Rationale: you cannot be sure that everyone knows the correct strategy, or even uses the same strategy. No way to kick out offenders who are either too stupid to listen to the others, and use the agreed strategy, or rush in and blow themselves up deliberately, ruining the experience for all.