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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 99
02-15-2010, 07:53 AM
its called guerilla warfare...patience is a combat asset. Its call attacking when the enemy is weak...attacking where they are not. Complacency and combat ready fatigue are all aspects of ambush just takes longer to achieve for pre-planned "play dates". The enemy comes readied and anticipating have to wait until that subsides.

open pvp war areas fix all that.
You make some unbelievably weak excuses for their "tactics."

This is Star Trek Online, a massively multiplayer online roleplaying game for the PC (and mac?) platform(s). It is not the jungles of Vietnam in 1972. Real lives are not on the line. Real property/wealth are not on the line. If you lose, you do not die. You do not get imprisoned. You do not get tortured. You do not get conquered. If your team sucks in this game, just lose and get it over with.

It's not "tactical" to sit around and wait for the other team to get bored and either go afk or warp out. The goals of PvP are to have fun, gain skillpoints for yourself and bridge officers, and get medals for gear. You cannot achieve those goals by sitting around and refusing to engage in combat even when each team has a full 5 players.

Lets give Federation ships the ability to stasis field themselves; making them 100% immune to any and all damage, but it automatically goes away if they take attack, heal, buff, or debuff someone. Then I can team up with 4 other players and we can zone in and all use that on ourselves and start alt tabbing until the Klingons get bored and start leaving. MAN WE ARE SO TACTICAL!! HIGH FIVE GUYS!