UI element needed: System Damage
View Single Post
Join Date: Dec 2007
02-15-2010, 12:55 PM
Here's a screenshot of a Mechwarrior game that shows basically what I mean. In the lower right is a picture of your mech showing system damage. The Mechwarrior picture is showing you actual damage. Star Trek doesn't have real subsystem damage but it DOES have subsystem debuffs, and that's what would be shown, with color coding telling you the type of debuff -- tactical, engineer or science.
Either something like this should be done or the debuff icons should be made bigger and more intuitive. As it is, someone can hit you with Target Subsystem Weapons and only only indication is an unreadable icon and the fact that your weapon power quietly goes down.