Pathing for NPCs, Bridge Officers
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Join Date: Dec 2007
02-16-2010, 04:07 AM
Thing is 90% of pathfinding problems are caused by poor mapping grids. Like around hallways, the edges just slightly out so character have an edge to be caught on. If they remove and smoothed the walls especially around the entrances to long hallways, that would eliminate most problems. In some maps you need to walk back and forth under a doorway because 1 always gets stuck on a n edge sticking out. It changes almost nothing aesthetically,but reduces the handholding and babysitting one must do to navigate in places.
Seriously nothing breaks immersion when your starfleet officers are too stupid to walk through a doorway.