Please remove the "Key-not-ready" Sound
View Single Post
Join Date: Dec 2007
02-16-2010, 09:05 AM
Originally Posted by
although you'll need to manually remap everything. even the standard key binds.
for example.. try
/bind 5 "+TrayExecByTray 0 4"
no annyoing sound at all.
I have tried to play around with these commands, but what you have here is just a step beyond what I am familiar with.
What does this actually do?
Does it bind the "5 key" to "TrayExecByTray" to "0" (everything?) at a magnitude of "4?"
My assumptions are based in "/powerhue 0 300" for pink phasers and the explainations I have seen for how that works.
Does this actually turn the "weapon-not-ready" sound off for each weapon? Just the weapon in slot 5?
Sorry, but I am a bit of a noob to this format.