What sort of Crafting does Star Trek Online need?
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Join Date: Dec 2007
02-17-2010, 12:22 PM
I'd like to have seen technical progression linked to group crafting and resource gathering. Start with the earlier warp ships and capability and require major effort on the part of the entire player base to open new trees.
That really makes things competitive between the various races and would have slowed down the pace of the game to the point that we would not have reached an end game for some time.
Things like experimental engines and weapons with huge resource requirements etc, or at least huge cooperative player effort.