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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 11
02-17-2010, 04:35 PM
Quote:
Originally Posted by Tarka View Post
You mean if we had an "Eve" style galaxy map and "Eve" style warping that is reminiscent of TNG, DS9 and Voyager episodes?

Probably. If there was a reason to go there. E.g. mining, investigating star clusters to chart anomalies, chasing klingon battle cruisers in to nebulas, etc, etc.

Sector Space is ugly and makes that part of the game look like a giant board game, or a scene from the 1982 film "Tron".
It serves no practical purpose that couldn't be done better in a different format.
Its only noticable benefit is to allow players to "camp" there without having to enter local space. Which is odd considering its supposed to be a representation of a ship constantly travelling at warp speed.
If its original design was intended to give the player the feeling of being in an "MMO" that has a decent sized population, then it fails on that score as well. Especially when the majority of the playerbase is never seen in your particular sector instance

What is the most baffling is that, Eve "borrowed" the warping animation scene idea from the Trek franchise, why wasn't that same concept used in the very game that is supposed to embody that same franchise?
I personaaly wouldn't lke the EVE system, which is just disguised instances with global chat options, I'd like a more WoW like map where you can walk from the top of a continent to the bottom with no loading screens or jumping locations unless you choose to. Obiviously STO would use a Glaxay map rather than a landmass, but still..