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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 14
02-17-2010, 04:28 PM
I think I need a better understanding of how these systems work.

Why are planets (in STO an EVE) never to scale? Is it just not doable?

How does WoW create the following landscapes? Is it limited by memory for assets? Is that why houses in villagers are all the same and Castles are the same?

But then wouldn't Planets be the same but just with different textures, hues and scales?

Is it even possible to have a massive map, the size of the galaxy(ish), on any game engine? And if it is, why has no one done it and populatted it with randomly generated content except for a few key locations?

Anyone know... anyone?