Hold near-Immunity does not work
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Join Date: Dec 2007
02-18-2010, 03:24 PM
Originally Posted by
Ive been killing borg cubes effortlessly for the past few hours as I have discovered the Hold near-immunity buff does not work.
To start with I VM2 a borg cube then sit between 9 - 10k stationary shooting with cannons as soon as the global cooldown for VM is over I fire VM1 at the cube, much to my suprise.. It works everytime.
The near-immunity is nowhere as "near" to Immunity as it describes,Ii would suggest changing the buff received after being VM'd to "Hold-Immunity" and giving a 100% chance to resist VM while its active.
This would explain why there have been reports of chain VM occuring in pvp.
I'm not sure I understand what a "global" cooldown is!
Viral Matrix I
90' targeting arc
10 kilometer Range
0.5 sec activate
1 min 10
(VM I) [25 (VM II)]
Hold for 8
(VM I) [10 (VM II)]
Are you talking about the
1 min 10 (or 25) sec recharge
, or the
8 (or 10) sec hold
Immediately after the 8 (or 10) sec hold time, the Target Foe is under the effect of
. I'm not sure, to me this looks like to any kind of hold. What the duration of this effect is I have no idea. But that gives 1min 2sec for VM I, or 1min 15sec for VM II, of near-immunity effect. So if your refering to the recharge time, that is plenty of time for the Target Foe to have lost the effects of near-immunity.
However, if your using Vm I and VM II, then which ever you use first you can extend the hold time by useing the second one (
your choice of which to use first
) on the last second of hold duration. Which means, you have to be counting off seconds immediately on the use of the first Viral Matrix.