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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-20-2010, 11:31 AM
There is a way SORT OF around this.

High yield has a cool down of 30 seconds. All high yield skills are on a shared cool down of 20 seconds. This means you can activate one, and then have a ten second crossover period when you can activate a second one. Because torpedo shared cool down is 3 seconds, you can fire one high yield volley, and then fire the second high yield volley 3 seconds after it. It does work, I have done it as a test.

However, this is difficult to pull off, particularly in something slow like a cruiser. It really isn't practical.

If they lowered the shared cool down of the high yield skills to something more reasonable, like 5 or 10 seconds, it would make multiple torpedo volleys a possibility. This would still require timing and skill. I'm not counting on that ever happening, however.