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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 7
02-20-2010, 05:32 PM
I generally roll with:

1 healing science
1 debuff science (my sci capt)
1 fortification eng (my eng capt)
1 buff/debuff eng
1 grenade tactical (my tac capt. I'm playing with other tactical kits/builds, but I don't like the martial arts skills, and the other kits my Tac LCdr has are pretty meh so far.)

I'm tempted to give the 2nd engineer more fortification skills.

Granted, I've just cracked Cmdr/3 with my Engineering captain (and the others are still LCdr), so the skill sets I have access to are pretty rudimentary.