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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
02-22-2010, 10:22 AM
Quote:
Originally Posted by Sorbek View Post
Because Cryptic in their great wisdom decided to make ships systems not go offline because of damage.

This was discussed a few times. They didn't want players to have to think and worry about what they called a "spiraling" effect of ships systems getting weaker as the ships took more damage.

They wanted to make the game easy enough for my 18 mo son to play it to keep him from climbing the kitchen counters and getting to the cookie jar...

edit..

I do not agree with this mind you. I'd much rather be able to disable your ship and laugh at you and require you to self destruct to get anywhere.

end of edit..
Easy? What does spiraling, or lack thereof, have to do with ease?

If anything it merely cuts your survivability as a fight continues at exponential rates. Why bother when you reach a certain point?

Furthermore, the "I still have 1 hp" trapping pre-dates video games as it is. All "spiraling" accomplishes is adding more vulnerability to a vulnerable player. Which ultimately means you're screwed at a certain point no matter what you do, and you're left watching yourself die slowly.

I would also like to point out that the hull points are the hull's structural integrity. A starship hull will be made of multiple layers, and just because the armor has been sheared off doesn't mean the internal structure has been irreversibly damaged.