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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
02-22-2010, 11:19 AM
Originally Posted by carnagefiend View Post
Easy? What does spiraling, or lack thereof, have to do with ease?

If anything it merely cuts your survivability as a fight continues at exponential rates. Why bother when you reach a certain point?

Furthermore, the "I still have 1 hp" trapping pre-dates video games as it is. All "spiraling" accomplishes is adding more vulnerability to a vulnerable player. Which ultimately means you're screwed at a certain point no matter what you do, and you're left watching yourself die slowly.

I would also like to point out that the hull points are the hull's structural integrity. A starship hull will be made of multiple layers, and just because the armor has been sheared off doesn't mean the internal structure has been irreversibly damaged.
Because some people would rather have the challenge of "surviving" than just being given victory. Its much more exciting that way. Especially if there was something to actually lose.

Cryptic has already acknowledged their game is way too easy but they haven't come up with a solution to fix it. A good DP and something like this would go a long way to making the game seem more difficult. Not to mention more exciting when you win.