Preface: Some of you may remember this thread from both closed and open beta. I've delayed in re-posting it for a few reasons; I wanted to let the post-launch furor die down a bit and I wanted to totally revamp at least some of my initial concept images.
Now that both of these requirements have been satisfied it's time to re-post the minigames thread. I have seen a lot of posts in various feedback sections with the same general thought: give players some minigames or skill challenges to fill out the non-combat missions and offer some more mission variety.
Minigames are an appealing way to do this because, while they might have high overhead, once they are done they could theoretically be re-used and strung together in quite a few different ways which would greatly enhance the genesis content without putting a ton of strain on Cryptic's development resources.
Having said all that, it was repeated over and over again in the other threads that any such games should be skippable by those who have no desire to play them. Some suggested offering a difference of skill points for the captain vs. skill points for the bridge officer depending on if the player did the game themselves or just delegated it. But again, the key here is that they COULD be skipped if the player wasn't interested.
Another thing that people mentioned which I won't really go into below is the concept of social minigames - poker, 3D chess, tongo, dabo, darts, etc. That's also a great idea and would really spice up the social areas of the game.
Anyway, on to the meat and potatoes of the thread.