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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
02-23-2010, 02:58 PM
I don't understand the comments about not having to turn at all if I do it right, and not overflying.

If I could stop still in space, nose at the target, target sits still and doesn't rotate but keeps the same shield facing me, then yes, obviously, arming my ship to take advantage of this situation would be great. But I've never seen that happen. Even the PVE ships move, they try to turn their weak shields away from me. So that means I have to either try to stay on the side with the weak shield, or hope I have enough firepower to weaken ALL the shield on the target enough for photons to do some damage, and that the weakened shields don't regain enough strength while they're turned away from me. But also, not only is the enemy PVE target trying to turn its weak shields away from me, it's also moving about in space. This means I have to keep moving, especially rotating, if I want to keep my nose pointed at the ship. Now I don't know about the escorts you guys are using, but my heavy escort, and the one I had before it at Lt. Cmdr. level, don't turn so well unless they're moving forward. Sitting still, they certainly don't rotate fast enough to keep my nose pointed at a ship that's orbiting me at close range. If I move forward to be able to turn and rotate, and keep my nose pointed at the target, what's going to happen? Obviously, I'm going to get closer and closer to the ship, until I bump into it, and then I'll be on the other side of it.

I see now that the problem is that they made the strongest weapons only work on the smallest ships. This forces us to come up with strategies such as the ones you guys are in favor of. Admittedly, as I've mentioned, this strategy is great for spankfest fight. But it forces us to play with these unrealistic strategies, which is unfortunate, but that's just my opinion. In reality, smaller ships (like destroyers and destroyer escorts) don't have more firepower than larger ships. Smaller ships move quickly and are agile and deliver multiple and repeated bursts of weak firepower, while larger ships are relatively still and deliver massive bursts of firepower at greater intervals.