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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 22
02-25-2010, 09:17 PM
Originally Posted by Riv_Ryder
No not realy as I indeed find them to turn much too fast. Point being that there are three distinct classes each of them with their own advantages and weaknesses. The fun lies in figuring out a way to play them each successfully and to have them fill specific roles in group scenarios. If you buff up the DPS class so they can tank just as good as the tank then what good does it do to even have different classes.

Also wait and see what the death penalty will be, as I'm VERY confident that it will be nothing to worry about. In fact I suspect it to be something similar to what was in CO.
Well, you get the gist of what I was saying.

I guess I thought the current penalty was already pretty similar to CO's -- you start back at a common spawn point in the zone and you lose effectiveness slightly for a short time.

I hope you're right though; I hope it's nothing too drastic. If they do an XP hit, I likely would switch to Science as my mainstay.