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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 27
02-25-2010, 11:33 PM
Originally Posted by Troglis View Post
Yes i have played escorts, and I dont care for them. I prefer science ships cause they arent glass cannons and I always run at max weapon power. Why, cause i do decent dps from weapons and i augment that with my boffs skills. I also get those really long lasting sheilds and a decent hull. Do I die? Well of course I do, everyone is going to go boom at some point. I think you problem is your looking at it like they are punishing escorts. While I look at it as they are punishing everyone for getting yourself blown up. As the Captain of my ship i do everything in my power to stay alive and keep my crew alive. I dont fly head long into a group of ships deal what dmg i can go boom and repeat. If this is your stategy then you deserve the dp and all its unholy glory.
Now you're jumping to conclusions. I didn't say I fly head long into a group of anything just so I can blow-up, rinse, repeat.

I fight what I think I can beat -- a battleship (with maybe an escort), couple of cruisers, a bunch of smaller ships, and I usually win. The times I don't are usually when I get disabled for 5 seconds by some 'hold' ability, and during this time while my stuff is offline I'm smacked with 3 quantum torpedoes -- then kaboom. Yes, it really only takes 3 quantum torpedoes sometimes to blow-up...

Now i ask you have you used at cruiser or a sceince ship? If not, why dont you give them a try? I am not ever gonna tell you how to play or have fun, I am simply telling you that there has to be a trade off. If you want to use and escort then you have to deal with the negatives of it as well as the positives, same goes for cruiser, yeah they can take a but load of dmg but they are slow and cumbersome at best. Science ships while a nice balance on speed and manuverability between the two, and the best sheilds, still dont have the firepower of and escort or the hull of a cruiser. Every ship and class has is good and bad points. The goal its to take both the pos, and neg, and use them to your advantage. Since you know that escorts are prone to go boom, maybe your should think about using a different ship type based on your play style. If you just have to use escorts then your just gonna have to deal with the constant boom, or find someone who will keep you allive so you can do all the fighting.
Yes, I've tried all classes. Science ships are a lot of fun because you do pretty much the same damage as a Cruiser, but fights are more energetic. Cruisers are like cake-mode, imo. They just feel like your flying a giant whale, basically can't be destroyed, and yet do about 3/4 the damage as an escort. It's like playing the game without really needing to try, in my opinion. But then again, that was earlier in the game -- no idea what they're like at endgame.

I understand the principles behind the different classes, and I believe in them. Cruisers are tanks, Science is (supposedly) paladin-type, and Escort is the glass cannon. They all have their flaws and I'm sure Cryptic will get around to making certain changes over time.

Since we have no clue what the future dp will be theres no reason to be saying that escorts need to be buffed up for survivability. Now if and when the dp happens and its shown that escorts are getting boned because of it. You and I will be on the same page and both arguing for a change. Untill then, you choose to fly a glass ship, then you have to deal with dying. I choose not to use a flying death trap, no matter how much dmg potential it may have.
Yeah, no one knows what the DP will be, and that's why I gave my options for what I think should happen depending on the type of DP. Whatever the DP is, it will affect Escorts more, since statistically they blow-up a lot more. Given this knowledge, no matter what the DP is (unless it's somehow class-specific DP's), it will affect Escorts more.

The best DP I can think of is simply a money-based one, as in repairs or something a la WoW. If they were to do that, however, they should probably scale it based on the type of ship -- bigger explosions from bigger ships should cost more to repair. That way it could be on a scale of sorts where Escorts aren't getting the short-end of the stick.