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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 28
02-26-2010, 12:34 AM
Quote:
Originally Posted by dr_Drake
I think what would help is making tactical consoles that increase defense (Chance to miss). That lets you sacrifice some slots used for greater DPS for more survivability instead. Nothing insane, but as it is now, enemies seldom miss you and every hit hurts a ton (relative to the other classes). Aren't they supposed to be harder to hit to make up for their fragile nature?
That's probably the best idea I've heard. Dodge-chance! Classic! This would be a perfect trade-off. Sacrifice 5% damage for 5% dodge or something.

Fantastic.