Release Notes - Feb 26, 2010
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Join Date: Dec 2007
02-26-2010, 01:41 AM
Originally Posted by
Release Notes - Feb 26, 2010
Very Rare and Omega items may now be equipped on your Bridge Officers. Note that these items do not display on costumes yet. Costume designs for this gear will be addressed in a future update.
Impulse Engines with Full Enhancements now properly provided a bonus to Full Impulse speed.
Fixed Red Matter Capacitor so that it is functional and can be equipped on the power bar. Multiples will not stack.
Mk-X Deflectors now allow full use of all Deflector related powers.
Clarified tooltips for Torpedoes to show they disable and kill a target percent or an absolute amount of crew - whichever is less.
The Best Buy special promotion Tribble is now appropriately displayed as a Rare item.
Addressed an issue where some Grenades were not displaying visual FX when thrown.
Anti-Proton Dual Beams now use Anti-Proton stats and not Phaser stats.
We removed the old driver warning on the 191-195 line of NVidia drivers that some players were receiving since newer drivers are not yet available for some configurations.
Game Cursor rendering is no longer reliant on the GPU which should resolve issues with cursors disappearing on SLI configurations.
Some larger enemy ships were not damaging player crew, and some smaller ships were damaging too many. This is now fixed.
Fixed an issue where some players were unable to enter the Cernan system
Added the ability to use the Depart System (minimap button) from Sol System and Earth Space Dock.
Added more localized text that was missing from the Tutorial and Character Creation.
Updated the Galaxy map to make locations more accurate, fix typos, and add future game play locations.
Addressed an issue where ranking up bridge officers would unexpectedly add additional ranks.
Congratulations Lieutenant! Voice Over narration from Leonard Nimoy should now play more reliably when you level up in space.
Added the missing audio for Tractor Beam Repel.
Revised the audio for science (medical) team.
Fixed an assert with character copy.
Fixed a memory leak in character transfer.
Updated character copy so that the web flow does not wait on a response and cause a bottleneck.
Ensured that unique special items are being checked properly to prevent players from equipping multiple copies of unique items.
Link to the news article.
It looks like this was posted a little early! We have not yet posted these notes on the STO website, which is why the News Article link isn't operational quite yet. Feel free to consider this an early peek at this maintenance period's notes, and we'll keep an eye on the patch for any issues.
No fix for the Klingon Joined Trills ?
I really hope this gets fixed ASAP.... I want to re-roll my Klingon as a trill as I wanted todo in the First place.... we were Promised from the Start...
Please get this to us ASAP