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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 1 Mission Idea : Class Skills
03-03-2010, 03:14 AM
Just had this idea occur to me while replying to an ideas thread.

Science : Doctor

Perhaps, when you fill out all 9 spaces of your Doctor branch as a Science Officer, you get the option of a semi-repeatable mission, relating to your chosen ground skills. Of course it may not be possible until certain options are available in game but I thought I would put out an example of what we could do to spice up things a bit.

On Filling that last 9th skill:
Congratulations Doctor. We will make a Chief Medical Officer out of you yet. We may have some more missions for you from our outlying sectors that will need your medical skills.

On Completing x number of these missions :
Congratulations Doctor. You can now use the Doctor or Chief Medical Officer title to show everyone your skills in your area of expertise.

Mission Arc:
  1. Doctor, can you go to *Name of Planet* in *Name of Sector* and take a look at the medical facilities there. They have reported an emergency due to an unknown illness that they have been unable to locate an antidote for as of yet. Give them your assistance and lets see if we can get them back on their feet.
  2. Use Tricorder to scan patients to find more information on illness.
  3. Use Computer on Ship ( it's more advanced than on planet ) to identify sources for cure. Computer returns with list of plants and planets they can occur on.
  4. Visit each planet in turn to see if the said plants are in bloom, if so beam up a few ( not all or they won't propogate ) into the hydroponics bay.
  5. Use the computer to find out possible mix for cure and visit holodeck to try it out on a patients holographic copy.
  6. If it failed repeat step 5 with the next possible mix, if succeeded return to planet with the details on which plants, which planets and which formula will need to be used if they can't be replicated of course to the medical staff on the planet and start innoculating the patients.
  7. File the report with Starfleet.
  8. Congratulations Doctor. You have cured the people of their mysterious illness. I am sure you will go far in this medical field you have chosen to follow.


Engineer : Fabrication Specialist

Similar to the Doctor skill this could be an example of what an Engineer with the Fabrication Specialist skill maxed out could get. In fact this could be one of the missions all Engineers get regardless of speciality. Not in game at the moment to see the relevance for each specialist branch to confirm so this may get adjusted later.

On assigning the last skill:
Congratulations <Rank> <Name>. We will make a Chief Engineer out of you yet. We may have some more missions for you from our outlying sectors that will need your engineering skills.

On Completing x number of these missions :
Congratulations <Rank> <Name>. You can now use the Chief Engineer title to show everyone your skills in your area of expertise.

Mission Arc:
  1. <Rank> <Name>, can you go to *Name of Planet* in *Name of Sector* and take a look at the facilities there. They have reported a problem with their *Name of Engineering Structure* there and are unable to discern the cause.
  2. Use Tricorder to scan structure to find more information on problem.
  3. Use Computer on Ship ( it's more advanced than on planet ) to identify solution. Computer returns with list of items to replicate or salvage from planets/systems.
  4. Replicate:
    1. Replicate the items in turn.
    2. Use the computer to find out how the salvaged materials can be used.
  5. Salvage:
    1. Visit each planet/system and locate the items in space or on the planet/asteroid suggested.
    2. Use the computer to find out how the salvaged materials can be used.
  6. Return to planet with the details on what, where and how the problem can be resolved if it happens again and then fix the structure.
  7. File the report with Starfleet.
  8. Congratulations <Rank><Name>. You have fixed the machine. I am sure you will go far in this engineering field you have chosen to follow.

It's not much and could probably be made more viable/interesting/random but perhaps something similar can be made available for key skill blocks in each class of player. So that they can expand on their chosen play style.