STO PvP = Not Roddenberry's Star Trek Anymore
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Join Date: Dec 2007
03-04-2010, 11:34 AM
If they changed the BO abilities to be passive instead of active abilities... it might be more StarTrek-y. especially in space.
aside from a few special abilities like tractor beam, emergency power to shields/weapons/auxilliary/structure, maximum yield torpedo, beam overload/rapid fire, attack patterns, mine dispersal, directed modulation etc. etc.
the rest could be turned into passive defensive or offensive abilities that either augment a certain part of your ship, like shields and armor-resistances, sensor-strength (range not least of all), weapons (range, power, cooldown, duration of beams etc.).
Sure, you could say that we have ship consoles for that now to a certain degree.
but this would be another level of customization. activated abilities would give more, but they're short burst abilities. while passive abilities would be 'on' all the time.
as for ground combat... it's difficult to turn what you see in the movies and series into a game...
one-shot-kill works on the big and small screen, but if you're on the receiving end of it ... it's another matter.
but, cryptic could do with playing some of the old Star Trek games to see how they solved it.