Ship Interior quests
View Single Post
Join Date: Dec 2007
03-07-2010, 08:37 AM
Originally Posted by
Missions onboard your ship have been a topic of much debate among the dev team since the beginning of the project.
We really want to do them, but everything we do has to be formatted for a team. In the case of an Episode, that's up to five players.
Say an alien virus gets loose on your ship and starts affecting your crew. That's great if you're solo, but what if you're on a team? Is it your ship? Your teammate's ship? The team leader's ship?
We're always looking for new ways to deliver content, and we are looking for fun, workable solutions to quandries such as this. So it's not out of the realm of possibility, but we can't put a date on it.
Just throwing out this idea, but what if the missions on board the ship were random events while in social space or sector space? A mission contact window pops up from one of your bridge officers explaining the situation. You can then form a team of friends who beam aboard your ship to help, or you can solo it with your boffs.
Perhaps you could have "unlockable" components of the missions where if you're on a team, you have to beam to the teammate's ships for specific items, temporary evac, etc, to deal with the issue on your own ship. If the team is full at the time the mission starts, it unlocks the full mission options with a special reward (Uncommon Loot at the level of the captain who's ship the mission spawned on.)