Ship Interior quests
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Join Date: Dec 2007
03-07-2010, 11:32 AM
Originally Posted by
Missions onboard your ship have been a topic of much debate among the dev team since the beginning of the project.
We really want to do them, but everything we do has to be formatted for a team. In the case of an Episode, that's up to five players.
Say an alien virus gets loose on your ship and starts affecting your crew. That's great if you're solo, but what if you're on a team? Is it your ship? Your teammate's ship? The team leader's ship?
We're always looking for new ways to deliver content, and we are looking for fun, workable solutions to quandries such as this. So it's not out of the realm of possibility, but we can't put a date on it.
The answer to that is the non-combat missions already in place. To none of these have i beamed down with more than 1 officer (with the request reinforcements button avaible)
Why does it always haves to be formatted to a 5 man team? Missions don't always need to involve combat, especially ship interior missions. In my own opinion these "general" rules that you guys have hurt the potential unique experiences we all could have. Like solo, non-combat ship interior missions.
We could, for instance, have a mission like you said where a virus infects your whole crew, but spares anyone that was at the bridge (due to the bridge having an independant enviromental system), and everyone infected colapses. This means that you would have to discover the reason behind this outbreak, and develop a cure. No need for 5 people, no need for combat.