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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
03-08-2010, 08:36 AM
Read this:

Very helpful.

If you're tactical doing PvP I suggest using the Squad Leader kit because of the buffs for your team. The Close Combat kit is okay but leg sweep and lunge don't really add much and Motion Acceleration does not apparently break holds, even though you'd think it would since you can use it while held... Kits with Ambush or weapon buffs like Suppression Fire don't really help the bat'leth much.

For science I personally think the hold kits are best. I can see where healing can be useful too, and there's that melee buff ability from the heal kits but if you're going to melee, it's hard to beat the ability to root your opponent.

For engineer, snare mines and weapon malfunction are both good abilities to have.