Insight into the QA process
View Single Post
Join Date: Dec 2007
03-15-2010, 03:11 PM
Originally Posted by
It works like this everywhere. And for a good reason. Bugs are unavoidable in commercial software. It is just too expensive to wait until you you have it all fixed. (And I see believe because even if you do, you are usually wrong.)
In most creative endeavors - be it writing software, writing a thesis or novel, there is a point where you have to declare yourself "finished", even if you know there are still issues.
At the end, you have to decide "this is good enough". And this decision is made by the creator itself, and by the consumer. Sometimes they disagree.
It dosent work like that everywhere, even in the game market...and where it dosent, those companies tend to eat everbodys lunch (Blizzard, Bioware).
Also, dont think that letting QA be the gatekeeper=zero bugs...but QA is the group that knows when the game has reached a certain level of overall smoothness and, go figure, quality...letting anyone else decide when to ship is just bass ackwards and wrong.