The Case for Damage Control.
View Single Post
Join Date: Dec 2007
03-15-2010, 03:41 PM
Which is what I was talking about...
Originally Posted by
Hull damage is the sparks and explosions in the random corridors and hallways of the ship. It's the hull breach on Deck 10 that leads to several Redshirts getting sucked out into space (crew damage).
While system damage, such as a Phaser proc, Tac BO skill, or Sci ship ability, is when consoles on the bridge explode, Geordi runs around with a fire extinguisher, Spock has to go get irradiated, and the toilets won't flush.
System damage is actually more important in the overall scheme of things, that mere hull damage.
A wounded ship can still perform.
But a disabled ship is toast.