Auto silenced due to "report spam" malfunction.. fix please
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Join Date: Dec 2007
03-21-2010, 02:14 AM
Originally Posted by
His point is that these people shouldn't be using the "Report Spam" feature if they don't want to see his fleet recruitment messages. That is what "Ignore" is for.
"The Report Spam functionality is for reporting real money transaction spammers only. Remember, the GMs still review the reports that are generated when you use this functionality, so every time you report someone, we see your name and the line of chat you reported as spam. This means that abuse is very clear. If you see or hear of players abusing it, there is no need to let us know; we will see the automatic reports as they come.
Abusing the system will result in severe penalties against your account. With great power comes great responsibility. Your cooperation is required to fight against the spammers, so please do your part and only use it for legitimate reasons."
I'm sure they will see who reported him, and deal with them accordingly.
If what is quoted here is true, this means that our happy friend the OP was silenced twice AFTER a GM reviewed the incoming reports about Mr. OP.
So obviously the "bugged" Report Spam function worked perfectly.
Besides, stop declaring something as "bugged" just because you can't work with it and / or only you have problem with it when most other people encounter no difficulties with it what-so-ever.
"Spam" is a word that nowadays basically defines annoying many people in a generally used chat by repeatedly sending the same text message and / or by generating nonsense (the infamous "tribble name game" for example) over a long period of time, therefore hindering "normal" communication in the channel.
Also, the not-so-well english speaking people may think that the attached web adress is some sort of forbidden offer or a scamming / phishing attempt.
I recommend removing the web adress from the message. Also you might want to think over how often you repeat your recruitment message within a given time frame.
Also, my recommendation to Cryptic would be to create a "Recruitment" chat channel, similar to how World of ******** utilizes this: an extra channel that is automatically deactivated for a player if you are already member of a fleet, and is by default active if you are not (but can be deactivated if you wish to remain without a fleet).