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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 18 Infected Loot
03-25-2010, 06:53 AM
Originally Posted by oberlerchner123 View Post
Everyone should get a reward.
In Guild Wars the Dungeons do exactly this. The chests at the end spawn a number of random items, each one assigned to a specific player so only they can pick them up. It'd be nice if that happened here, at least for the boss drops. Locking the loot setting once everyone has entered an instance is also a viable option, though you'll still get the slime that always picks 'Need', which might force you to restart the run just to have them kicked from the team.

That said, most folks are doing these runs for the Marks of Valor, not the drops. After all the runs I've done, I've picked 'Need' only once on a single item that rounded off my Mk X collection of weapons. Otherwise, I've yet to see an item worth grabbing. I have enough credits to buy what I need on the Exchange, and I can use the Marks to get the superdoopa cool stuff from vendors. Loot is the least concern at this level of the game.