Release Notes - March 24, 2010 - Season 1: Common Ground
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Join Date: Dec 2007
03-25-2010, 09:45 AM
Klingon ship computer notifications will be appropriate for the Klingon Faction
Added SFX on ground weapons that were missing them.
Added SFX for Photonic Officer – Science Bridge Officer Power.
Updated ambient audio on ground PVP maps.
Added and updated ambient audio on player bridges.
Added ambient audio to several maps that previously had none.
Borg space neutralizer impact SFX are a bit louder now.
Added SFX for Tractor Beam Repel power.
Faction based transporter FX should now play the proper SFX.
Adjusted some audio playback properties to allow power SFX to play more reliably.
Added ambient audio to the Risa grotto
Replaced the space and external environment ambiences in the Vorn system
Fixed an issue where incorrect tip VO would play in the tutorial
Fixed a minor bug with Crystalline Entity audio not always playing correctly
Transwarp conduit activation, open and deactivation sounds hooked up
Fixed an issue where the wormhole wouldn’t always play audio
Fixed the edge of world boundaries on the planet in the Rashana system
Fixed the fog levels on a few sky textures that were too foggy
Fixed some lighting issues in the alien caves environment
The Sector Space border will now LOD out more appropriately
Fixed a door seam error in Earth Space Dock
Updated lighting in Earth Space Dock
Added chairs and tables to the bar on Earth Space Dock
Adjusted the brightness of some lights in DS9
Removed the lens flare from Earth Space Dock
Mission objects in Exploration maps should now visible regardless of whether High Detail Objects is turned on in video options.
Fixed several misaligned walls that would cause holes to be seen in Borg interiors and with lower video settings.
Added low detail props for Borg interiors to improve collision and visual appearance on low end settings.
Added new planetary surface types and interiors that can be discovered in Exploration missions
Added more space station and satellite varieties that can be found in Exploration missions.
Revamped several Fleet Action maps including Breaking the Planet, Klingon Scouting Force, and Gorn Minefield.
Fixed some plants that were clipping through walls in Admiral Quinn’s office
Improved the texture of Starbase 24 station in the Sirius sector
Fixed zfighting on crates on Rator III
Fixed an issue where holes would appear in civilian buildings on low video settings
Made the destroyed mining on breaking the planet look more destroyed
Fixed several holes in rock and props on the Cirini Prime planet
Adjusted lighting the Sierra Outpost station
Fixed minor terrain and sky file issues with the Lahra system ground map
Fixed missing back faces on Borg debris objects
UI and Controls
Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window
New notifications font style! Players will be able to quickly discern key notifications from standard game messages
Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
Optimized the planet in the background of the login screen
Items in the tray now consider stack counts of all similar items between those equipped and in your inventory
If you set follow on a target and hold down both mouse buttons to steer, it now breaks follow.
Loot Window: When on a team, round robin rewards are now split correctly when a mob drops multiple items.
Loot: Fixed a bug where resources would not properly go to your inventory when looted.
Tailor: updated the width of the Current Resources and Cost info at the bottom of the screen
Added tooltips to the Bridge Officer Power Tray to show the rank of the bridge station.
Universal Bridge Officer stations should now be displayed properly in the Bridge Officer Tray
Ship Rename: Added separate lines for name and registry costs to help alleviate confusion
Wear, Rename and Modify buttons are now disabled if you have an unlocked empty slot selected.
Fixed an issue where Tailor buttons for Wear, Rename and Modify wouldn’t get enabled properly if a new costume slot was filled.
Fixed buttons in the Klingon Tailor UI to properly show Klingon versions of the buttons.
The Officer training window will now display an error if the player doesn’t have enough merits for training unlocked skills.
The interact bar will now match the style of each factions UI skin.
Martial Arts icon now uses the Klingon version where appropriate.
Increased the size of some UI elements to allow localization text to fit properly.
Tailor UI will no longer say it will charge a player when there is no cost.
Players stop moving when using the tailor which will prevent the tailor from closing unexpectedly.
Fixed an issue where clicking the tray mode box in space would deselect your target if "click unselects target is on"
Fixed an issue where the ground tray would cause the power list and mode select buttons to become unclickable when opening the tray mode selector.
Minimap scale and waypoint icons were increased to make them easier to select
Added a partial screenshot of your current ship to the Inventory screen.
Character Creator: The camera now defaults to zoomed in when customizing the head features.
Made sector space icons larger so that it is easier to click on them to auto-travel.
Fixed a bug where some upper body armor and kits were not displaying the Tailor
Made several visual adjustments to the Skill selection window. Maxed out skills now appear as brighter green instead of grayed out.
Removed an error message that would appear if you pressed X when closing a reward window instead of clicking OK.
Waypoints have been scaled properly on the minimap
The Fleet UI now shows the last logged in time for offline members.
The minimap in space should now allow you to zoom out fully once again
Fixed an issue that would occasionally cause the respawn window to never go away.
Added an error message to display when a player has acquired the maximum number of starships
Changed behavior so players cannot drag items out of their inventory and onto the HUD to destroy them.
Players can remove items by right-clicking on them and selecting the "Discard" option or by using the replicator.
Diary - small layout changes to make it visually match the other journal tabs
Adjusted the ship paperdoll UI to make the ship headshot is as big as possible and to see the full ship.
Fixed a bug which prevented players from splitting stacks of items.
Fixed bug with Guild Bank where right clicking on an item would show an empty context menu.
Fixed bug with Guild Bank where dragging an item to/from the guild bank would cause all the slots in the guild bank to be highlighted red
Added a context menu option "Move to Candidate Roster" to move bridge officer candidates which are in the inventory or bank so they may be used properly.
Fixed line break characters in the team status window