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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 6
03-25-2010, 09:45 AM
Audio
  • Klingon ship computer notifications will be appropriate for the Klingon Faction
  • Added SFX on ground weapons that were missing them.
  • Added SFX for Photonic Officer – Science Bridge Officer Power.
  • Updated ambient audio on ground PVP maps.
  • Added and updated ambient audio on player bridges.
  • Added ambient audio to several maps that previously had none.
  • Borg space neutralizer impact SFX are a bit louder now.
  • Added SFX for Tractor Beam Repel power.
  • Faction based transporter FX should now play the proper SFX.
  • Adjusted some audio playback properties to allow power SFX to play more reliably.
  • Added ambient audio to the Risa grotto
  • Replaced the space and external environment ambiences in the Vorn system
  • Fixed an issue where incorrect tip VO would play in the tutorial
  • Fixed a minor bug with Crystalline Entity audio not always playing correctly
  • Transwarp conduit activation, open and deactivation sounds hooked up
  • Fixed an issue where the wormhole wouldn’t always play audio

Environment
  • Fixed the edge of world boundaries on the planet in the Rashana system
  • Fixed the fog levels on a few sky textures that were too foggy
  • Fixed some lighting issues in the alien caves environment
  • The Sector Space border will now LOD out more appropriately
  • Fixed a door seam error in Earth Space Dock
  • Updated lighting in Earth Space Dock
  • Added chairs and tables to the bar on Earth Space Dock
  • Adjusted the brightness of some lights in DS9
  • Removed the lens flare from Earth Space Dock
  • Mission objects in Exploration maps should now visible regardless of whether High Detail Objects is turned on in video options.
  • Fixed several misaligned walls that would cause holes to be seen in Borg interiors and with lower video settings.
  • Added low detail props for Borg interiors to improve collision and visual appearance on low end settings.
  • Added new planetary surface types and interiors that can be discovered in Exploration missions
  • Added more space station and satellite varieties that can be found in Exploration missions.
  • Revamped several Fleet Action maps including Breaking the Planet, Klingon Scouting Force, and Gorn Minefield.
  • Fixed some plants that were clipping through walls in Admiral Quinn’s office
  • Improved the texture of Starbase 24 station in the Sirius sector
  • Fixed zfighting on crates on Rator III
  • Fixed an issue where holes would appear in civilian buildings on low video settings
  • Made the destroyed mining on breaking the planet look more destroyed
  • Fixed several holes in rock and props on the Cirini Prime planet
  • Adjusted lighting the Sierra Outpost station
  • Fixed minor terrain and sky file issues with the Lahra system ground map
  • Fixed missing back faces on Borg debris objects

UI and Controls
  • Chat: The Emote submenu now disappears when an emote is selected, but can be “pinned” by a button press to turn into a moveable persistent window
  • New notifications font style! Players will be able to quickly discern key notifications from standard game messages
  • Your ship hull indicator now shows the ship silhouette of your current ship as well as a tooltip giving the ship type
  • Optimized the planet in the background of the login screen
  • Items in the tray now consider stack counts of all similar items between those equipped and in your inventory
  • If you set follow on a target and hold down both mouse buttons to steer, it now breaks follow.
  • Loot Window: When on a team, round robin rewards are now split correctly when a mob drops multiple items.
  • Loot: Fixed a bug where resources would not properly go to your inventory when looted.
  • Tailor: updated the width of the Current Resources and Cost info at the bottom of the screen
  • Added tooltips to the Bridge Officer Power Tray to show the rank of the bridge station.
  • Universal Bridge Officer stations should now be displayed properly in the Bridge Officer Tray
  • Ship Rename: Added separate lines for name and registry costs to help alleviate confusion
  • Wear, Rename and Modify buttons are now disabled if you have an unlocked empty slot selected.
  • Fixed an issue where Tailor buttons for Wear, Rename and Modify wouldn’t get enabled properly if a new costume slot was filled.
  • Fixed buttons in the Klingon Tailor UI to properly show Klingon versions of the buttons.
  • The Officer training window will now display an error if the player doesn’t have enough merits for training unlocked skills.
  • The interact bar will now match the style of each factions UI skin.
  • Martial Arts icon now uses the Klingon version where appropriate.
  • Increased the size of some UI elements to allow localization text to fit properly.
  • Tailor UI will no longer say it will charge a player when there is no cost.
  • Players stop moving when using the tailor which will prevent the tailor from closing unexpectedly.
  • Fixed an issue where clicking the tray mode box in space would deselect your target if "click unselects target is on"
  • Fixed an issue where the ground tray would cause the power list and mode select buttons to become unclickable when opening the tray mode selector.
  • Minimap scale and waypoint icons were increased to make them easier to select
  • Added a partial screenshot of your current ship to the Inventory screen.
  • Character Creator: The camera now defaults to zoomed in when customizing the head features.
  • Made sector space icons larger so that it is easier to click on them to auto-travel.
  • Fixed a bug where some upper body armor and kits were not displaying the Tailor
  • Made several visual adjustments to the Skill selection window. Maxed out skills now appear as brighter green instead of grayed out.
  • Removed an error message that would appear if you pressed X when closing a reward window instead of clicking OK.
  • Waypoints have been scaled properly on the minimap
  • The Fleet UI now shows the last logged in time for offline members.
  • The minimap in space should now allow you to zoom out fully once again
  • Fixed an issue that would occasionally cause the respawn window to never go away.
  • Added an error message to display when a player has acquired the maximum number of starships
  • Changed behavior so players cannot drag items out of their inventory and onto the HUD to destroy them.
  • Players can remove items by right-clicking on them and selecting the "Discard" option or by using the replicator.
  • Diary - small layout changes to make it visually match the other journal tabs
  • Adjusted the ship paperdoll UI to make the ship headshot is as big as possible and to see the full ship.
  • Fixed a bug which prevented players from splitting stacks of items.
  • Fixed bug with Guild Bank where right clicking on an item would show an empty context menu.
  • Fixed bug with Guild Bank where dragging an item to/from the guild bank would cause all the slots in the guild bank to be highlighted red
  • Added a context menu option "Move to Candidate Roster" to move bridge officer candidates which are in the inventory or bank so they may be used properly.
  • Fixed line break characters in the team status window