Release Notes - March 24, 2010 - Season 1: Common Ground
View Single Post
Join Date: Dec 2007
03-25-2010, 10:46 AM
UI and Controls (Continued)
Art updates to the inventory shell UI elements
Added new PVP status icons for the Queue window.
The media control window will now remember its position even after it disappears.
Fixed an issue where the Fleet bank permission check boxes were not working properly.
Removed unneccesary resist percentages from starship lists
Fixed an issue where players do not receive a return message when a ship rename takes place.
Fixed an issue where Save/Load appears twice in the ship tailor.
Added an option to the PowerList window that allows a player to lock the tray - which means that tray elements will not be allowed to move into or out of the tray. The tray mode and tray row can still be modified.
Disabled ship shield UI while in sector space.
Fixed a UI error if map transfer occurred while the tailor is open.
Add a region selector to the HUD Options window.
Fixed lighting issues in contact headshots
Map scrolling should now be smoother and will not recenter until the player moves
Fixed a bug related to closing and reopening the guild bank while on the credits tab
Fixed the item list in the context menu of the trade UI. Clicking on an item should now populate the list as expected
Made improvements to the bug reporting system upon using “/stuck”
Improvements to the Need or Greed Loot UI
Players can no longer use Need or Greed timers to force teammates to pass on items.
Repeatable missions now display a cooldown timer in the contact dialogue. The cooldown timer represents when you can accept the mission again.
Added power levels preset options to the keybind list
Fixed an issue where the /who menu would no longer report character information: Names, Rank, LFT status, location, fleet or status.
Added French and German Translations for Special Task Force – The Cure.
Miscellaneous French and German Translations in Mission text and the UI
-End Release Notes-
Looking for something not on this list?
Check the Engineering Reports
to see if it is still in Testing or Development.