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Join Date: Dec 2007
03-26-2010, 01:14 PM
Originally Posted by
When a single combat maneuver needs a book
all of its own
to make the rules clear, I call foul.
There is a grappling book? That is too far.
Way I found it to work in 3.5 was:
1. announce grapple
2. thing about to being grappled gets an attack of oppurtunity unless:
a. Has already used attack of oppurtunity(s) for the round
b. Initiator has Improved Grapple
3. Resolve Attack of Oppurtunity
4. Initiator makes a melee touch attack against the thing he is grappling
5. If touch attack is successful, roll opposing grapple checks. Initiator uses his strength while the defender can use strength, dexterity, or escape artist
6. If initiator wins, the defender has been grappled and restrained and has a limited choice of options. Otherwise nothing else happens.
Aside: Defender can make successive Strength, Dexterity, or Escape Artist checks to escape on their next turns
7. A second opposed grapple check (a pin check) can be made to pin an opponent, further restricting the opponent and possibly dealing subdual damage.