Can we get improved server fidelity for torpedoes?
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Join Date: Dec 2007
03-27-2010, 04:56 PM
Originally Posted by
This is nonsense.
In truth--this is a long-term issue with the Cryptic Engine. Champions Online has had the SAME EXACT problem its entire life-span. It isn't a bandwidth issue either--its completely server-side. Cryptic just hasn't been able to fix it and now we're seeing it in Star Trek Online.
The first time I saw this damage result before the torpedo had gotten anywhere near me I thought to myself, "Good grief! They still haven't figured this out."
...so we are pretty much screwed by having one of the highest burst damage weapons in game act as if it operates within its own bubble of reality.