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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 19
03-30-2010, 05:30 AM
I think the real problem is that it's a lot of technical effort that I am not sure really pays off from a gameplay perspective.

I might revise this thought if there are plans to allow players to run fighter groups (Peregrime, Runabouts or something similar), and if they still work seriously onl multi-vector assault ships and saucer seperation.

I am still not convinced, even with that - the real question is - what does it add to the gameplay? Can it be controlled sensibly by the players? Is all the effort worth it?