View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 5
04-08-2010, 11:07 AM
Quote:
Originally Posted by GusPorterhouse
Howdy all, and thanks for coming.

In most MMO's, the fastest way to level is to spec for DPS. Crowd control, threat management, and even survival talents give way to being able to grind through enemies as quickly as possible. Does this hold true in STO? I'm currently playing Tac/Cruiser, but I do wonder if it wouldn't go more quickly if I used an Escort. Thanks!
This game doesn't work like other MMO's. DPS isn't going to get you through things faster because of certain variables ...

Such as ...

1- Travel Time between "squadrons" ... you close distance quicker at impulse speeds, but that in turn takes your power practically offline. It then places a lot of value on EPS consoles to get back up to power quicker. Or on how you load out your power prior to a fight. Or how you switch off full impulse at 16 klicks and coast into firing range. Or ... etc, etc, etc. The slight difference between the DPS focused ship and the cruiser is offset by the travel time between spawns in just about every space battle mission ...

2- Space battle is just part of the levelling process. Your DPS does not help you in a "click to find 5 glowing objects" mission. And those are frequent. Your SPACE DPS does not help you when you have to fight on the ground. And you do. A lot. Your space DPS does not help you "aid the planet."

3- Klingons. The levelling process as a Klingon is ... different.

This is just some of the stuff off the top of my head. DPS is always an effective measuring stick against a foe. But this game isn't quite like some of the other MMO's you've played. Your all out DPS focused space ship isn't going to get you to the end of the levelling process faster than a cruiser with lots of self heals or a CC-focused science ship. Because of the other factors involved in this game's missions.