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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 2
04-29-2010, 01:35 AM
Team Mission Tracker
When you are teamed, your mission journal will now show you which missions your team mates are currently working on to aid in team mission planning.

Space Auto-fire Improvements
By popular demand (and to save your fingers) we’ve opened up the ability to set all ship weapons to auto-fire. Simply right click a weapon (notice the green outline) to toggle auto-fire. Weapons auto-fire in the order they are placed in the Weapon’s Tray. Keep in mind that having all weapons on auto-fire can lead to danger if you are frequently switching targets.

Store Inventory Changes
Mark (Valor, Honor, and Exploration) Stores now sell a variety of equipment and weapon damage types. You’re no longer limited to Anti-Proton damage when searching for Rear Admiral Gear.

Female TOS/Mirror Universe Costume Updates
Many of you who received these costumes as part of your purchase bundle were underwhelmed with what you received. While there was some miscommunication as to what was initially available, we are happy to announce that female TOS and Mirror Universe costume updates are now available to those who have them unlocked on their account.

Playable Joined Trill of the Klingon Faction
For those who purchased a bundle pack which offered you the ability to play as a Joined Trill, you may have been bummed that you could not create a Joined Trill that was aligned with the Klingon Faction. Well Jack promised it, and here it is. If you have Joined Trill unlocked on your account, you can now make a Joined Trill of the Klingon Faction.

Inventory Stacking Improvements
We’ve made a first pass at making things stack better in your inventory as well as when purchasing items in bulk. Let us know what you think!

Fleet Mail
Fleet Leaders can now send messages to their entire fleet at once per day

General Updates
  • Your starship will now look for a clear path and adjust heading prior to warping out so that it doesn't warp through the center of a planet
  • Adjusted the stuck message to remove the suggestion use /killme if stuck doesn't work
  • Updated the details about what changes with a “short name” rename
  • Fixed bug that prevented players from continuing to respec once they'd pressed the "Accept" button unless they pressed the "Reset" button
  • The in-game camera will no longer pass through ship geometry when zooming in all the way
  • Nearly all Tribble descriptions have been updated
  • The camera will now attempt to avoid obstacles when playing the beam out cutscene
  • Updated French and German localized text
  • Klingon Faction players now have their own replicator menu
  • Klingon Faction players can now set ground weapons to auto-fire
  • Fixed a crash that would occur when inviting others to your Fleet
  • Fixed a crash that would occur while trying to take a screenshot in certain circumstances
  • Fixed a crash that would occur when a player attempted to enter a private queue that was full
  • Fixed a crash that would occur when dismissing or training certain bridge officers
  • Fixed a crash that would occur when attempting to mail certain item
  • Fixed a crash that would occur when inviting players from an enemy faction
  • Fixed a bug with renaming that could occur if your captain’s name was the same as any of the other officers in your crew
  • Fixed a bug where some items attached via mail could not be viewed
  • Add a LFG option for teams either at the player’s difficulty level or any difficulty level.

PVP
  • Scaling PvP rewards are now in. Players will now be rewarded for the time spend in a pvp match, making longer matches now just as viable as short ones.
  • Added the ability to request to “Join New Game” in the PvP Queue window. The join button is now a drop-down. When clicked, this displays two options: "Join New Game" or "Join Any Game"
  • Updated the look and feel for the PvP Queue
  • Personal scores in the PvP score window are now in columns to take up less space
  • The current team is now indicated with an icon in PvP
  • Personal missions are no longer shown on PvP maps, only Open Missions, so the PvP scoreboard should no longer be hidden by the mission tracker UI
  • Corrected a mistake in the Area Control reporting which was showing incorrect winning conditions
  • Adjusted the “Show Queues” drop down so it now only shows queues
  • Added a join time limit for the various queue types. This prevents players from queuing up for a pvp game and entering a map that is well into the game. Arena Maps: 2 minute time limit, Everything else: 4 minute time limit
  • Fixed a bug which prevented players from seeing their open mission while on a PvP map
  • Fixed the issue where players would spawning inside of geo in PvP area control maps
  • Fixed an issue with the second Federation base in PvP FvF Area control
  • Added defensive turrets to protect player spawn-points on PvP area control maps.
  • The map logic has been updated on PvP KvK Assault for both ground and space versions
  • Abort Mission and Beam to Ship buttons are now disabled on all PvP maps in anticipation of a quitting penalty for PvP
  • PvP Assault Report now shows appropriate team names instead of Red and Blue.
  • Fixed an issue with the Assault Scoreboard score values

UI
  • Restored the missing "Base Defense" (AccuracyMiss) ship stat in the status window
  • Eliminated duplicate instances of combat maneuvers, starship strategy, and starship attack vectors in the ship status window
  • Fixed bug where additional stats were sometimes being displayed on tooltips for weapons linked in chat
  • Players are now able to search Fleet Bank log activity by category
  • Removed unnecessary spacing from item and power tooltip and inspect descriptions
  • Added the pips background to the Klingon Team List and made Klingons use Klingon pips
  • Fixed issue with all trait/power descriptions displaying twice
  • Fixed bug where item stack counts were not being shown for items in the Exchange
  • Updated the Fleet Management Roster button bar
  • Updated the Friends Tab with backgrounds for rank pip icons
  • Tooltips were added to LFG icons and abbreviations
  • The "Friends" tab in the social window has been upgraded:
  • Added an "Accept Request" button
  • Changed the name of the team invite button from "Invite" to "Team Invite" for clarity
  • Moved the "Add Friend" button to the bottom right
  • Added a "Remove Friend" button
  • Now show "Decline Request" instead of "Remove Friend" if the currently selected character sent a friend request
  • Added a confirm dialog when attempting to remove a friend or decline a request
  • Improvements to the "Ignored" tab in the social window
  • Added a "Remove Ignore" button
  • Moved the "Add Ignore" button to the bottom right of the window
  • Added a remove confirm dialog when attempting to remove an ignore
  • Reorganized the buttons in the "Find Team" and "Search" tabs of the social window. Buttons that affect elements in the player list are on the left ("Tell", "Invite"). Other buttons are on the right ("Set Status", "LFG", Visibility").
  • The Skill Picker and Skill Respec "Accept" button is now disabled if no net change has actually been made. Added a 5 second cooldown on the "Reset" button to prevent server spamming
  • Implemented new UI for privacy options in the social UI. Added a privacy button which replaces the (confusing) visibility button. This opens up a menu with allowed chat members and visibility options.
  • Updated the PVP icons to denote which status you're in - Queue, Ready, Invited or Snooze for Fed and Klingon
  • Bridge officer status windows will now display correctly while on a ground map
  • Tweaked the mouse filtering default settings to reduce enormous delay at the highest value
  • Fixed some issues with the options screen:
  • Mouse filtering option wasn't saving properly.
  • Restore defaults wouldn't properly reset shield FX setting.
  • Moved game-specific settings to the top of the options list.
  • Added a setting to HUD options that will allow the user to enable or disable "critical status" information on reticules. If enabled, this will show indicators when a sub-system goes down or when the entity's life is low.
  • Rolled fleet invite, team invite, interior invites into a single invite approved list.
  • Added a check so blacklisted players cannot be invited to fleets, teams, or interiors.
  • The UI will now properly display that a free respec is no longer available.
  • If the user cannot afford a stack of items when buying in bulk, there is now UI that tells the player "You do not have enough <energy credits or merits/honor>".
  • Fixed bug where some skills in the skillpicker would show +0% modifiers.
  • The clear button will now clear all the fields in the player search window
  • Fixed the fisheye text problem in the "Regions" filter.
  • All Buff/Debuff trays now use the new function that combines buffs, debuffs, injuries, status and DoTs into one list
  • Fixed an issue where landmark icons in sector space would go offscreen
  • Fixed a waypoint icon scaling bug
  • Fixed bug where "Expose Attack" or "Exploit Attack" was being displayed multiple times for a single power on the power's tooltip or inspect description.
  • Added some missing powers to tooltip displays
  • The power transfer rate of your ship will now be displayed as a percentage in your status screen
  • Fore weapons are mapped to keys 1,2,3 and aft 4,5,6. This adjusts based on how many weapon slots you actually have.