View Single Post
Lt. Commander
Join Date: Dec 2007
Posts: 120
# 3
04-29-2010, 01:39 AM
Powers and Skills
  • Special Antiproton ground weapons that have a bonus proc vs. Borg can now be given to your bridge officers.
  • Fixed the Tribble of Borg buff from stacking in certain situations
  • Updated the Borg tactical Cube: They were given more beams, their cannon firing arc is increased to 90 degrees, their recharge timer has been reduced on cannons, and the recharge time on their shield neutralizer has been increased.
  • The reverse shield polarity tooltip now displays the three skills that modify the magnitude/duration. Feedback Pulse has been updated: It now works against all direct energy weapons, not just beams. Reduced reflected damage for each version (Version 1~ 60% , Version 2 ~ 80%, Version 3 ~ 100% ). Reflected damage hits the enemy shield but with 50% penetration to the hull instead of 100%.
  • Viral Matrix has been updated: Instead of a hold, Viral Matrix now takes three subsystems offline in a staggered duration. The best case duration for a subsystem being offline is approx 7.2, 9.6, and 12 seconds for versions I, II,III respectively. The subsystems affected are Weapons, Engines, and Auxiliary. The order that the subsystems go offline is determined randomly upon each use. Engineering Team will repair subsystems that are offline.
  • Subnucleonic Beam has been updated: Instead of adding a recharge to all abilities, subnucleonic beam now removes currently active buffs and slows bridge officer recharge timers. Science Team will remove subnucleonic beam
  • Photonic Officer has been updated: Photonic Officer now accelerates the recharge time of all bridge officer powers over its duration. Best case the speed of the recharge is improved by 30%, 40%, 50% for versions I, II, III respectively. Accuracy and Defense modifiers should now show up as a percentage
  • Power Level Changes: Turn rate improvement has been moved from the auxiliary power level to the engine power level. Updated Evasive Maneuvers to use the engine power level as the modifier to turn rate, instead of auxiliary. Increasing power to shields now increases shield damage resistance to any damage. The formula is shield power level divided by 500, so 100% shield power would impart 20% damage resistance.
  • Plasma Grenade now delivers more damage on impact and is comparable to other grenade attacks
  • The short hold that occasionally procs on Palm Strike and Rifle Butt no longer affects players. It will still affect enemies
  • Fixed a display icon error that would generate a white square rather than the icon for Dampening Field.
  • Increased Donotra’s Scimitar resistances
  • Battleships and Dreadnoughts now have some innate resistance to some control powers - like subsystems offline, or jam sensors or scramble sensors, and viral matrix. The resistance reduces the effective duration of such abilities when used against these targets
  • Fixed an issue in the tooltip for Nadion Inversion. The power is unchanged
  • Confuse debuffs will no longer persist after a map change to prevent griefing and NPC killing
  • Fixed a bug that would allow multiple copies of viral matrix to apply in a single attack. This issue also prevented Engineering Team from cleanly removing Viral Matrix.

Audio
  • The Big Dig map ambient audio has been updated.
  • Missing sound FX for the Undine orbital cannon explosion has been added, as well as toning down the loud blast audio from the orbiting cannon arrays.
  • The transwarp to Sol Starbase and transwarp to Qonos sound is no longer cut off by the loading screen

FX and Animation
  • Players will now see a targeting ring that indicates where a grenade is going to drop.
  • The screens of players affected by stun grenade will go from bright white to normal lighting throughout the duration of the effect.
  • The screens of players affected by smoke grenade will be occluded by smoke while they are in the smoke grenades cloud.
  • Smoke Grenade effect has been thinned out.
  • Removed the tricorder light FX to fix the issue with it not turning off.

Missions and Environments
  • Fixed the race condition that sometimes kept the Borg Tactical Cube from spawning by the gate in Infected.
  • Fixed an environment issue with the Boarding Party side-action that allowed players to get stuck in the warp core.
  • Removed some bad spawn point maps in the Federation and Klingon star clusters.
  • NPC ships fighting outside of the U.S.S. Saratoga in the “State of Q” mission are now more era appropriate.
  • Updated hostiles in Sector Space so they have no collision once they turn into Deep Space Encounters.
  • Star Cluster missions are no longer showing their logical names in the mission text.
  • Updated the “Suspect” mission reward to contain new Science console choices.
  • Commodities have become more exclusive to different social hubs, with different prices at different places.
  • Updated the On Ship Replicator to include all the commodities, albeit expensive versions of them.
  • Rator III mission is now more clear on how to progress. This should help make it less likely that the mission appears stuck or confusing.
  • Updated mission logic for the Big Dig to fix issues with stages stalling at 19/20.
  • The Cerin's Fire mission is no longer gated.
  • The Borg geometry has been returned to “The Cure” ground.
  • Fixed a problem during the Khitomer Accord STF where players would not be able to drop shields on the power nodes, thereby halting progress.
  • Fixed a bad mission location of the War Games episode.
  • Fixed DS9 Fleet Action from restarting in a broken condition that would sometimes make it get stuck at 7/8 force fields.
  • Fixed an LOD issue with Epsilon Satellites

Ships
  • Added a new set of pylons to DSSV Science ship called "N Modified" to allow the player to straighten out the nacelles like in the C-Store Picture. This new set is available to all players and when used on other hull types will allow nacelles to be angled up.
  • All window types should now show up on C-Store Federation Ships

Characters and Costumes
  • Players can now create Fleet Uniforms from a saved costume file
  • Fixed several bugs with Cardassian textures in Alien creation
  • Fixed several bugs with Trill spots not always showing correctly
  • Updated combadges to work on more costumes
  • Anyone with a skirt can now choose to have a stockings material applied over the legs. Trill spots now go all the way down.
  • TOS Female costume has been updated:
  • Upper - Starfleet, the original series – loose neck variation
  • Lower: Skirt TOS Split
  • Feet: Boots – High TOS style
  • Head Attach Tech: Earpiece
  • Mirror Universe Female Option is now available to those who have it unlocked.
  • Upper: Terran TOS Mirror Universe tanktop
  • Badge: Mirror universe badge
  • Belt: Sash with cloth
  • Lower: Skirt Short Angled
  • Feet: Boots – Knee High
  • Head Attach Tech: Earpiece

Known Issues:
  • The “learn about commodities” mission will not complete properly if your inventory is full at the time you receive your free commodities. Make sure you have at least one space available to prevent this issue.
  • Tooltips for high end ground shields and weapons have vastly incorrect values for some attributes (while the actual items are themselves correct) and state that they are bind on pickup when they are bind one equip.

Fixes for both of the above known issues are being tested internally and will make it into the next game update.