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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 23
04-29-2010, 01:15 PM
Quote:
Originally Posted by CaptainGeko
We did increase the drop rated with difficulty slider from the initial release. It is important to note that it is not always easy to predict a random system. The key changed we made was an increase in Skill Point bonus and Blue and Purple drops. This is how the reward bonus works currently works with the Difficulty Slider:
  • The reward bonus only applies to the critters. There is no bonus to the mission rewards.
  • Increased difficulty increases Skill Point and Bridge Officer Skill point drops.
  • Increased difficulty increases Green, Blue and Purple item drop rate. White item drop rates did not change.
  • Consumables (batteries, hypos) are not affected. No more, no less. Note the dropping of a consumable does not modify your chance to get an item. That is, just because a consumable drops, it does not mean you lost
out on an item. Whether the consumable drop rate was 0% or 100%, it does not affect the item drop rate.

Below is the reward bonus:

Advanced:
Skill points: +25%
Bridge Officer Skill points: +25%
Green Items: 1.5 times increase in drop rate
Blue Items: 10 times increase in drop rate
Purple Items: 20 times increase in drop rate

Elite:
Skill points: +75%
Bridge Officer Skill points: +75%
Green Items: 3 times increase in drop rate
Blue Items: 20 times increase in drop rate
Purple Items: 30 times increase in drop rate


Note the drop rate multiplier modifies the normal drop rate. So if a purple has a 0.0001 chance to drop, a 30x multiplier is huge, but the chance is still 0.003.
Awesome information, Thanks!