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Lt. Commander
Join Date: Dec 2007
Posts: 120
# 9
05-10-2010, 07:26 PM
MMOs have usually lower poly counts and lower particle counts than SP games, and thats surely true for STO... i run modellers and renderers, and i run current games, and there is no game or application which would push my gpu fan into turbo mode during 100% of the runtime - not games like AC2, DiRT2 or Splinter Cell:Conviction, and not maya or 3ds max... only STO does it..

there is nothing extremely spectacular in STO which would justify such constant GPU loads as we encounter, its just suboptimal code, no offense meant.. i can live with it, the game runs fine, and i hope future patches will address this issue.. *shrugs*