STF: Undine Terradome Overview
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Join Date: Dec 2007
05-13-2010, 02:29 PM
ok we played through it
we still found it a bit zergy but mehh its doable
First ground bit:
Very doable, protect the engineers is about where i would put it aswell so /cheer
Zergy but it suits so, no comments
It may have just been us, but none of the destructable objects was dissapearing
We had some problems here, any chance one or two of those incubators could be moved into the hallway?
= the new gas looks awsome but is causing some severe lag on our end (atleast we presume its the new gas).
= If you get ported out after failing you sometimes get bugged where you can't control your character, we got a work around for this by pressing "e" or "q" but still its really annoying.
= A last comment, the loot on the boss needs to be looked at, it dropping an antiproton sniper rifle aimed against borg is a bit strange. One would atleast expect polaron or somesuch (i think it was polaron the 1st ground boss dropped)
= The boss really needs to be clearly identifyable as this really is the most annoying part of the map.
= A last comment, this place really did improve it still has a bit to go though and quite honestly it needs to take a bit less to clear 2 1/2 - 3 hours is just to long for a one group dungeon. this could be done by either reducing the length of the map or reducing the ammount of mobs.